FFT based motion
If you have access to an FFT that integrate the values over the time, or the FFT at instant t and can do this sum over time, it's possible to use same technics as Time based motion to create motion. The difference here is, unlike the fGlobalTime , the integrated FFT will increment a value based on the audio frequency values which can help to sync motion with a audio background. To visualise this in a simple form, let's imagine we focus on the bass and the high of our audio via FFT . table:Value Variation overtime
fGlobalTime bass bassAccumulated high highAccumulated
0.0 .5 .5 .2 .2
1.0 .2 .7 .2 .4
2.0 .0 .7 .9 1.3
3.0 .0 .7 .3 1.5
4.0 .5 1.3 .2 1.7
5.0 .2 1.5 .2 1.9